// initialize const arr = []; const arr = new array(size).fill(0); // [0,0,0,0,0] const arr = array.from({length: n}, (_, i) => i); // [0,1,2,...,n-1] // basic operations arr.push(element); // add to end arr.pop(); // remove from end arr.unshift(element); // add to start arr.shift(); // remove from start // slicing and splicing arr.slice(startidx, endidx); // returns new array, endidx not included arr.splice(startidx, deletecount, ...itemstoadd); // common methods arr.map(x => x * 2); // returns new array arr.filter(x => x > 0); // returns new array arr.reduce((acc, curr) => acc + curr, initialvalue); arr.sort((a, b) => a - b); // ascending arr.reverse(); arr.join(''); // convert to string arr.includes(element); // check existence arr.indexof(element); // first occurrence arr.lastindexof(element); // last occurrence
// creation and access const str = "hello"; str.length; str[0] or str.charat(0); // common methods str.substring(startidx, endidx); // endidx not included str.substr(startidx, length); // deprecated but good to know str.slice(startidx, endidx); // can use negative indices str.split(''); // convert to array str.tolowercase(); str.touppercase(); str.trim(); // remove whitespace str.replace(old, new); str.replaceall(old, new); str.startswith(prefix); str.endswith(suffix); str.includes(substr); str.repeat(count);
// map const map = new map(); map.set(key, value); map.get(key); map.has(key); map.delete(key); map.clear(); map.size; // set const set = new set(); set.add(value); set.has(value); set.delete(value); set.clear(); set.size; // object as hashmap const obj = {}; obj[key] = value; key in obj; // check existence delete obj[key]; object.keys(obj); object.values(obj); object.entries(obj);
class node { constructor(val) { this.val = val; this.next = null; } } // quick object creation const obj = { key1: value1, key2: value2 };
// queue using array const queue = []; queue.push(element); // enqueue queue.shift(); // dequeue // stack using array const stack = []; stack.push(element); stack.pop(); // linkedlist node class listnode { constructor(val = 0, next = null) { this.val = val; this.next = next; } } // binary tree node class treenode { constructor(val = 0, left = null, right = null) { this.val = val; this.left = left; this.right = right; } } // trie node class trienode { constructor() { this.children = new map(); this.isendofword = false; } }
// common operations n << 1; // multiply by 2 n >> 1; // divide by 2 n & 1; // check if odd n & (n-1); // remove last set bit n & -n; // get last set bit n | (1 << pos); // set bit at position n & ~(1 << pos); // clear bit at position n ^ (1 << pos); // toggle bit at position
// number operations math.max(...arr); math.min(...arr); math.floor(n); math.ceil(n); math.abs(n); number.max_safe_integer; number.min_safe_integer; infinity; -infinity; // random number math.random(); // [0, 1) math.floor(math.random() * n); // [0, n-1] // character code 'a'.charcodeat(0); // 97 string.fromcharcode(97); // 'a' // check type number.isinteger(n); array.isarray(arr); typeof variable; // parsing parseint(str); parsefloat(str);
// Two Pointers let left = 0, right = arr.length - 1; while (left < right) { // process left++; right--; } // Sliding Window let left = 0; for (let right = 0; right < arr.length; right++) { // add arr[right] to window while (/* window condition */) { // remove arr[left] from window left++; } } // Binary Search let left = 0, right = arr.length - 1; while (left <= right) { const mid = Math.floor((left + right) / 2); if (arr[mid] === target) return mid; if (arr[mid] < target) left = mid + 1; else right = mid - 1; }
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