实现贪吃蛇需用JavaScript处理核心逻辑,通过减少DOM操作、使用Canvas绘制、优化碰撞检测及代码结构来提升性能,同时可增加难度、道具、关卡、音效和排行榜以增强趣味性。

实现贪吃蛇的核心在于用HTML构建游戏界面,用CSS美化,最关键的是用JavaScript处理游戏逻辑,包括蛇的移动、食物生成、碰撞检测以及键盘控制。
HTML结构:
<div>
<div id="game-board"></div>
<div>
CSS样式:
JavaScript逻辑:
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初始化:
蛇的移动:
update()
碰撞检测:
update()
键盘控制:
keydown
<!DOCTYPE html>
<html>
<head>
<title>贪吃蛇</title>
<style>
#game-board {
width: 400px;
height: 400px;
border: 1px solid black;
position: relative; /* 确保蛇和食物相对于游戏区域定位 */
}
.snake-body {
width: 20px;
height: 20px;
background-color: green;
position: absolute; /* 绝对定位,方便控制蛇的位置 */
}
.food {
width: 20px;
height: 20px;
background-color: red;
position: absolute; /* 绝对定位,方便控制食物的位置 */
}
</style>
</head>
<body>
<div id="game-board"></div>
<script>
const gameBoard = document.getElementById('game-board');
const gridSize = 20; // 每个格子的像素大小
let snake = [{ x: 200, y: 200 }]; // 蛇的初始位置
let food = generateFood(); // 生成食物
let direction = 'right'; // 初始方向
let gameInterval; // 用于存储 setInterval
function generateFood() {
let foodX, foodY;
do {
foodX = Math.floor(Math.random() * (gameBoard.offsetWidth / gridSize)) * gridSize;
foodY = Math.floor(Math.random() * (gameBoard.offsetHeight / gridSize)) * gridSize;
} while (snake.some(segment => segment.x === foodX && segment.y === foodY)); // 确保食物不在蛇身上
return { x: foodX, y: foodY };
}
function draw() {
gameBoard.innerHTML = ''; // 清空游戏区域
drawSnake();
drawFood();
}
function drawSnake() {
snake.forEach(segment => {
const snakeBody = document.createElement('div');
snakeBody.classList.add('snake-body');
snakeBody.style.left = segment.x + 'px';
snakeBody.style.top = segment.y + 'px';
gameBoard.appendChild(snakeBody);
});
}
function drawFood() {
const foodElement = document.createElement('div');
foodElement.classList.add('food');
foodElement.style.left = food.x + 'px';
foodElement.style.top = food.y + 'px';
gameBoard.appendChild(foodElement);
}
function update() {
const head = { ...snake[0] }; // 复制蛇头
switch (direction) {
case 'up':
head.y -= gridSize;
break;
case 'down':
head.y += gridSize;
break;
case 'left':
head.x -= gridSize;
break;
case 'right':
head.x += gridSize;
break;
}
// 碰撞检测
if (head.x < 0 || head.x >= gameBoard.offsetWidth || head.y < 0 || head.y >= gameBoard.offsetHeight || checkCollision(head)) {
clearInterval(gameInterval);
alert('游戏结束!');
return;
}
snake.unshift(head); // 将新蛇头添加到蛇身前端
if (head.x === food.x && head.y === food.y) {
food = generateFood(); // 生成新食物
} else {
snake.pop(); // 移除蛇尾
}
draw();
}
function checkCollision(head) {
return snake.slice(1).some(segment => segment.x === head.x && segment.y === head.y);
}
document.addEventListener('keydown', e => {
switch (e.key) {
case 'ArrowUp':
if (direction !== 'down') direction = 'up';
break;
case 'ArrowDown':
if (direction !== 'up') direction = 'down';
break;
case 'ArrowLeft':
if (direction !== 'right') direction = 'left';
break;
case 'ArrowRight':
if (direction !== 'left') direction = 'right';
break;
}
});
gameInterval = setInterval(update, 100); // 每100毫秒更新一次游戏状态
</script>
</body>
</html>requestAnimationFrame
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