TCP服务器创建socket,绑定地址端口,监听并接受连接,读取客户端数据;2. 客户端连接服务器并发送消息;3. Windows需初始化Winsock,Linux使用标准套接字API。

在C++中进行Socket网络编程,通常使用操作系统提供的Berkeley Sockets API(Linux/Unix)或Winsock API(Windows)。下面以TCP协议为例,给出一个完整的客户端与服务器通信的实现示例,并说明关键步骤。
服务器负责监听端口,接收客户端连接,并读取发送的数据。
代码示例(Linux/Windows通用结构,Windows需初始化Winsock):
#include <iostream>
#include <cstring>
#ifdef _WIN32
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#endif
int main() {
#ifdef _WIN32
WSADATA wsa;
WSAStartup(MAKEWORD(2,2), &wsa);
#endif
int server_fd, new_socket;
struct sockaddr_in address;
int addrlen = sizeof(address);
char buffer[1024] = {0};
// 创建socket
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
std::cerr << "Socket failed\n";
return -1;
}
// 配置地址结构
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(8080);
// 绑定
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
std::cerr << "Bind failed\n";
return -1;
}
// 监听
if (listen(server_fd, 3) < 0) {
std::cerr << "Listen failed\n";
return -1;
}
std::cout << "Server listening on port 8080...\n";
// 接受连接
if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) {
std::cerr << "Accept failed\n";
return -1;
}
// 读取数据
read(new_socket, buffer, 1024);
std::cout << "Client: " << buffer << "\n";
// 发送响应
const char *response = "Hello from server";
send(new_socket, response, strlen(response), 0);
#ifdef _WIN32
closesocket(new_socket);
closesocket(server_fd);
WSACleanup();
#else
close(new_socket);
close(server_fd);
#endif
return 0;
}
客户端连接服务器,发送消息并接收回复。
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#include <iostream>
#include <cstring>
#ifdef _WIN32
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#else
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#endif
int main() {
#ifdef _WIN32
WSADATA wsa;
WSAStartup(MAKEWORD(2,2), &wsa);
#endif
int sock = 0;
struct sockaddr_in serv_addr;
char *hello = "Hello from client";
char buffer[1024] = {0};
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
std::cerr << "Socket creation error\n";
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(8080);
// 将IP地址从文本转换为二进制
if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
std::cerr << "Invalid address / Address not supported\n";
return -1;
}
// 连接服务器
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
std::cerr << "Connection Failed\n";
return -1;
}
// 发送数据
send(sock, hello, strlen(hello), 0);
std::cout << "Message sent\n";
// 接收回复
read(sock, buffer, 1024);
std::cout << "Server response: " << buffer << "\n";
#ifdef _WIN32
closesocket(sock);
WSACleanup();
#else
close(sock);
#endif
return 0;
}
Linux下编译:
g++ server.cpp -o server g++ client.cpp -o client
先运行 ./server,再运行 ./client。
Windows下编译:
使用支持Winsock的编译器(如Visual Studio 或 MinGW),确保链接 ws2_32.lib。
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