
本文档将指导你如何使用 HTML Canvas 元素创建一个动态的模拟时钟。我们将探讨如何绘制表盘、数字,以及时针、分针和秒针,并解决如何清除上一秒指针轨迹的问题,最终实现一个流畅运行的时钟。我们将采用双Canvas叠加的方式,避免使用 globalCompositeOperation 的复杂性,从而更高效地实现动态效果。
首先,在 HTML 文件中创建两个 Canvas 元素。第一个 Canvas 用于绘制静态的时钟表盘,包括圆形边框、中心点和数字。第二个 Canvas 将覆盖在第一个 Canvas 之上,用于绘制动态的时针、分针和秒针。通过这种方式,我们可以只清除第二个 Canvas 来更新指针的位置,而无需重新绘制整个时钟。
<!DOCTYPE html>
<html>
<head>
<title>Analog Clock</title>
<style>
body {
background-color: #3d3d3b;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
}
canvas {
position: absolute; /* 关键:允许Canvas叠加 */
}
</style>
</head>
<body>
<canvas id="clockFace" width="500" height="500"></canvas>
<canvas id="clockHands" width="500" height="500"></canvas>
<script src="script.js"></script>
</body>
</html>注意:canvas 元素的 position: absolute 样式是关键,它允许两个 Canvas 元素重叠。
接下来,编写 JavaScript 代码来绘制时钟。代码主要分为以下几个部分:
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获取 Canvas 元素和上下文:
const clockFaceCanvas = document.getElementById('clockFace');
const clockHandsCanvas = document.getElementById('clockHands');
const clockFaceCtx = clockFaceCanvas.getContext('2d');
const clockHandsCtx = clockHandsCanvas.getContext('2d');
const radius = (clockFaceCanvas.height / 2) * 0.9;绘制静态时钟表盘:
function drawClockFace() {
clockFaceCtx.beginPath();
clockFaceCtx.arc(250, 250, radius, 0, 2 * Math.PI);
clockFaceCtx.fillStyle = "white";
clockFaceCtx.fill();
clockFaceCtx.beginPath();
clockFaceCtx.arc(250, 250, radius * 0.1, 0, 2 * Math.PI);
clockFaceCtx.fillStyle = '#333';
clockFaceCtx.fill();
clockFaceCtx.beginPath();
clockFaceCtx.lineWidth = radius * 0.05;
clockFaceCtx.stroke();
clockFaceCtx.font = "40px Georgia";
clockFaceCtx.textBaseline = "middle";
clockFaceCtx.textAlign = "center";
for (let i = 1; i < 13; i++) {
clockFaceCtx.fillText(i.toString(), 250 + (Math.sin(i * Math.PI / 6) * radius * 0.8), 250 - Math.cos(i * Math.PI / 6) * radius * 0.8);
}
}绘制动态时针、分针和秒针:
function drawClockHands() {
const now = new Date();
const hours = now.getHours();
const minutes = now.getMinutes();
const seconds = now.getSeconds();
// Clear the overlay canvas
clockHandsCtx.clearRect(0, 0, clockHandsCanvas.width, clockHandsCanvas.height);
// Draw seconds hand
drawHand(clockHandsCtx, seconds * Math.PI / 30, radius * 0.85, radius * 0.01);
// Draw minutes hand
drawHand(clockHandsCtx, (minutes * Math.PI / 30) + (seconds * Math.PI / (30 * 60)), radius * 0.78, radius * 0.03);
// Draw hours hand
drawHand(clockHandsCtx, (hours * Math.PI / 6) + (minutes * Math.PI / (6 * 60)) + (seconds * Math.PI / (360 * 60)), radius * 0.7, radius * 0.05);
}
function drawHand(ctx, angle, length, width) {
ctx.beginPath();
ctx.moveTo(250, 250);
ctx.lineWidth = width;
ctx.lineTo(250 + Math.sin(angle) * length, 250 - Math.cos(angle) * length);
ctx.stroke();
}设置定时器,每秒更新时钟:
drawClockFace(); // 绘制表盘一次 setInterval(drawClockHands, 1000);
完整的 script.js 代码如下:
const clockFaceCanvas = document.getElementById('clockFace');
const clockHandsCanvas = document.getElementById('clockHands');
const clockFaceCtx = clockFaceCanvas.getContext('2d');
const clockHandsCtx = clockHandsCanvas.getContext('2d');
const radius = (clockFaceCanvas.height / 2) * 0.9;
function drawClockFace() {
clockFaceCtx.beginPath();
clockFaceCtx.arc(250, 250, radius, 0, 2 * Math.PI);
clockFaceCtx.fillStyle = "white";
clockFaceCtx.fill();
clockFaceCtx.beginPath();
clockFaceCtx.arc(250, 250, radius * 0.1, 0, 2 * Math.PI);
clockFaceCtx.fillStyle = '#333';
clockFaceCtx.fill();
clockFaceCtx.beginPath();
clockFaceCtx.lineWidth = radius * 0.05;
clockFaceCtx.stroke();
clockFaceCtx.font = "40px Georgia";
clockFaceCtx.textBaseline = "middle";
clockFaceCtx.textAlign = "center";
for (let i = 1; i < 13; i++) {
clockFaceCtx.fillText(i.toString(), 250 + (Math.sin(i * Math.PI / 6) * radius * 0.8), 250 - Math.cos(i * Math.PI / 6) * radius * 0.8);
}
}
function drawClockHands() {
const now = new Date();
const hours = now.getHours();
const minutes = now.getMinutes();
const seconds = now.getSeconds();
// Clear the overlay canvas
clockHandsCtx.clearRect(0, 0, clockHandsCanvas.width, clockHandsCanvas.height);
// Draw seconds hand
drawHand(clockHandsCtx, seconds * Math.PI / 30, radius * 0.85, radius * 0.01);
// Draw minutes hand
drawHand(clockHandsCtx, (minutes * Math.PI / 30) + (seconds * Math.PI / (30 * 60)), radius * 0.78, radius * 0.03);
// Draw hours hand
drawHand(clockHandsCtx, (hours * Math.PI / 6) + (minutes * Math.PI / (6 * 60)) + (seconds * Math.PI / (360 * 60)), radius * 0.7, radius * 0.05);
}
function drawHand(ctx, angle, length, width) {
ctx.beginPath();
ctx.moveTo(250, 250);
ctx.lineWidth = width;
ctx.lineTo(250 + Math.sin(angle) * length, 250 - Math.cos(angle) * length);
ctx.stroke();
}
drawClockFace(); // 绘制表盘一次
setInterval(drawClockHands, 1000);将 HTML 文件和 JavaScript 文件放在同一个目录下,用浏览器打开 HTML 文件,即可看到一个动态的模拟时钟。
本文档介绍了如何使用 HTML Canvas 元素创建一个动态的模拟时钟。通过使用双 Canvas 叠加的方式,我们可以更高效地清除上一秒指针的轨迹,从而实现一个流畅运行的时钟。这种方法避免了使用 globalCompositeOperation 属性的复杂性,使代码更加简洁易懂。
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