添加system.runtime.serialization.dll引用
public static class JsonSerializer
{
private static ITracing _tracing = TracingManager.GetTracing(typeof(JsonSerializer));
///
/// 将指定对象序列化为 JavaScript 对象表示法 (JSON) 数据,并将生成的 JSON 写入流中。
///
/// 对象类型
/// 流对象
/// 序列化对象
public static void Serialize(Stream stream, T obj)
{
JsonSerializeProxy.Default.Serialize(stream, obj);
}
///
/// 将指定对象序列化为 JavaScript 对象表示法 (JSON) 数据,并返回对应的字符串。
///
/// 对象类型
/// 序列化对象
/// JavaScript 对象表示法 (JSON) 字符串
public static string Serialize(T obj)
{
using (MemoryStream ms = new MemoryStream())
{
JsonSerializeProxy.Default.Serialize(ms, obj);
string jsonStr = Encoding.UTF8.GetString(ms.ToArray());
_tracing.InfoFmt("{0} json serialize result: {1}", typeof(T).ToString(), jsonStr);
return jsonStr;
}
}
public static T DeSerialize(string jsonStr)
{
return JsonSerializeProxy.Default.DeSerialize(jsonStr);
}
}
public class JsonSerializeProxy
{
private static readonly JsonSerializeProxy _default = new JsonSerializeProxy();
private DataContractJsonSerializer _serializer;
public static JsonSerializeProxy Default
{
get
{
return _default;
}
}
private JsonSerializeProxy()
{
_serializer = new DataContractJsonSerializer(typeof(T));
}
public void Serialize(Stream stream, T obj)
{
_serializer.WriteObject(stream, obj);
}
///
/// 将JSON字符串反序列化为对象
///
/// json字符串
///
public T DeSerialize(string jsonStr)
{
MemoryStream ms = new MemoryStream(Encoding.UTF8.GetBytes(jsonStr));
T obj = (T)_serializer.ReadObject(ms);
return obj;
}
}










