为了允许跨域使用图像和画布,服务器必须在其HTTP响应中包含适当的CORS(跨域资源共享)头。这些头可以设置为允许特定的来源或方法,或者允许任何来源访问资源。
An HTML5 Canvas is a rectangular area on a web page that is controlled by JavaScript code. Anything can be drawn on the canvas, including images, shapes, text, and animations. The canvas is a great tool for creating games, graphics, and web applications.
允许跨域使用图像和画布的方法是将以下内容添加到标头中−
这将允许所有的图像和画布元素在跨源时使用。
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下面是一个完整的工作示例,演示如何允许跨域使用图像和画布。要运行它,只需在Web浏览器中打开HTML文件。
<!DOCTYPE html> <html> <head> <script> function allowCrossOrigin(img, url) { if (url.indexOf('https://') !== 0 && url.indexOf('http://') !== 0) { // only allow cross-origin requests for images that are hosted on a secure // (HTTPS/HTTP) server return; } // create a new Image object and set its src property to the url of the image // that we want to load var image = new Image(); image.src = url; // when the image has loaded, set the src property of the img element to the // url of the image image.onload = function() { img.src = url; }; } </script> </head> <body> <!-- define an img element and set its src property to a local image --> @@##@@ <!-- define another img element and try to set its src property to an image that is hosted on a different domain --> @@##@@ <script> // get a reference to the img element with id="remote-image" var remoteImage = document.getElementById('remote-image'); // set the src property of the img element to the url of the image that we want // to load remoteImage.src = 'https://i.natgeofe.com/n/2a832501-483e-422f-985c-0e93757b7d84/6_square.jpg'; // call the allowCrossOrigin function, passing in the img element and the url // of the image that we want to load allowCrossOrigin(remoteImage, 'https://i.natgeofe.com/n/2a832501-483e-422f-985c-0e93757b7d84/6_square.jpg'); </script> </body> </html>
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