设计模式是可重用的编程解决方案,用于解决常见问题,尤其有利于面向对象编程。创建型:工厂方法(创建对象)、抽象工厂(创建相关对象);结构型:适配器(转换接口)、装饰器(动态添加功能);行为型:观察者(一对多依赖通知)、策略(封装算法,可互换)。

PHP面向对象编程:设计模式全面解析
引言
设计模式是经过反复验证的、可重用的解决方案,用于解决常见编程问题。在面向对象编程(OOP)中,它们有助于编写可维护、可扩展和稳定的代码。本文将探讨PHP中的常见设计模式,并通过实战案例展示其应用。
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创建型模式
工厂方法:创建一个对象,而不指定其确切的类。
interface VehicleFactory {
public function createVehicle(string $type): Vehicle;
}
class CarFactory implements VehicleFactory {
public function createVehicle(string $type): Vehicle {
return new Car();
}
}
$factory = new CarFactory();
$car = $factory->createVehicle('car');抽象工厂:提供一个接口,供创建相关或依赖对象家族之用。
interface ShapeFactory {
public function createShape(string $type): Shape;
}
class CircleFactory implements ShapeFactory {
public function createShape(string $type): Shape {
return new Circle();
}
}
$factory = new CircleFactory();
$shape = $factory->createShape('circle');结构型模式
适配器:将一个类的接口转换成另一个期望的接口。
class OldSystem {
public function getOldValue(): string {
return 'old value';
}
}
class NewSystem {
public function getNewValue(): string {
return 'new value';
}
}
class Adapter implements OldSystem {
private $newSystem;
public function __construct(NewSystem $newSystem) {
$this->newSystem = $newSystem;
}
public function getOldValue(): string {
return $this->newSystem->getNewValue();
}
}
$adapter = new Adapter(new NewSystem());
$value = $adapter->getOldValue();装饰器:动态地将一个对象的功能添加到另一个对象。
class Shape {
public function draw(): void {
echo 'drawing shape' . PHP_EOL;
}
}
class Circle extends Shape {
public function draw(): void {
parent::draw();
echo 'drawing circle' . PHP_EOL;
}
}
class ColorDecorator extends Shape {
private $shape;
private $color;
public function __construct(Shape $shape, string $color) {
$this->shape = $shape;
$this->color = $color;
}
public function draw(): void {
$this->shape->draw();
echo 'drawing ' . $this->color . ' shape' . PHP_EOL;
}
}
$shape = new Circle();
$redShape = new ColorDecorator($shape, 'red');
$redShape->draw();行为型模式
观察者:定义对象之间的一种一对多依赖关系,当一个对象发生变化时,所有依赖的对象都会得到通知。
class Subject {
private $observers = [];
private $state;
public function getState(): string {
return $this->state;
}
public function setState(string $state): void {
$this->state = $state;
$this->notifyObservers();
}
public function attach(Observer $observer): void {
$this->observers[] = $observer;
}
public function detach(Observer $observer): void {
$index = array_search($observer, $this->observers);
if ($index !== false) {
unset($this->observers[$index]);
}
}
public function notifyObservers(): void {
foreach ($this->observers as $observer) {
$observer->update($this);
}
}
}
class Observer {
public function update(Subject $subject): void {
echo 'observer notified, new state: ' . $subject->getState() . PHP_EOL;
}
}
$subject = new Subject();
$observer1 = new Observer();
$observer2 = new Observer();
$subject->attach($observer1);
$subject->attach($observer2);
$subject->setState('new state');策略:定义一系列算法,并分别封装它们,使得它们可以互换,独立于使用它们的客户端。
interface PaymentStrategy {
public function pay(float $amount): void;
}
class CreditCardStrategy implements PaymentStrategy {
public function pay(float $amount): void {
echo 'paying with credit card: ' . $amount . PHP_EOL;
}
}
class PayPalStrategy implements PaymentStrategy {
public function pay(float $amount): void {
echo 'paying with PayPal: ' . $amount . PHP_EOL;
}
}
class Order {
private $paymentStrategy;
public function __construct(PaymentStrategy $paymentStrategy) {
$this->paymentStrategy = $paymentStrategy;
}
public function pay(float $amount): void {
$this->paymentStrategy->pay($amount);
}
}
$order = new Order(new CreditCardStrategy());
$order->pay(100);以上就是PHP面向对象编程:设计模式全面解析的详细内容,更多请关注php中文网其它相关文章!
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