这篇文章主要介绍了php生成圆角图片的方法,涉及php操作图片的技巧,非常具有实用价值,需要的朋友可以参考下
本文实例讲述了php生成圆角图片的方法。分享给大家供大家参考。具体如下:
复制代码 代码如下:
$image_file = $_GET['src'];
$corner_radius = isset($_GET['radius']) ? $_GET['radius'] : 20; // The default corner radius is set to 20px
$topleft = (isset($_GET['topleft']) and $_GET['topleft'] == "no") ? false : true; // Top-left rounded corner is shown by default
$bottomleft = (isset($_GET['bottomleft']) and $_GET['bottomleft'] == "no") ? false : true; // Bottom-left rounded corner is shown by default
$bottomright = (isset($_GET['bottomright']) and $_GET['bottomright'] == "no") ? false : true; // Bottom-right rounded corner is shown by default
$topright = (isset($_GET['topright']) and $_GET['topright'] == "no") ? false : true; // Top-right rounded corner is shown by default
$imagetype=strtolower($_GET['imagetype']);
$backcolor=$_GET['backcolor'];
$endsize=$corner_radius;
$startsize=$endsize*3-1;
$arcsize=$startsize*2+1;
if (($imagetype=='jpeg') or ($imagetype=='jpg')) {
$image = imagecreatefromjpeg($image_file);
} else {
if (($imagetype=='GIF') or ($imagetype=='gif')) {
$image = imagecreatefromgif($image_file);
} else {
$image = imagecreatefrompng($image_file);
}
}
$size = getimagesize($image_file);
// Top-left corner
$background = imagecreatetruecolor($size[0],$size[1]);
imagecopymerge($background,$image,0,0,0,0,$size[0],$size[1],100);
$startx=$size[0]*2-1;
$starty=$size[1]*2-1;
$im_temp = imagecreatetruecolor($startx,$starty);
imagecopyresampled($im_temp, $background, 0, 0, 0, 0, $startx, $starty, $size[0], $size[1]);
$bg = imagecolorallocate($im_temp, hexdec(substr($backcolor,0,2)),hexdec(substr($backcolor,2,2)),hexdec(substr($backcolor,4,2)));
$fg = imagecolorallocate($im_temp, hexdec(substr($forecolor,0,2)),hexdec(substr($forecolor,2,2)),hexdec(substr($forecolor,4,2)));
if ($topleft == true) {
imagearc($im_temp, $startsize, $startsize, $arcsize, $arcsize, 180,270,$bg);
imagefilltoborder($im_temp,0,0,$bg,$bg);
}
// Bottom-left corner
if ($bottomleft == true) {
imagearc($im_temp,$startsize,$starty-$startsize,$arcsize,$arcsize,90,180,$bg);
imagefilltoborder($im_temp,0,$starty,$bg,$bg);
}
// Bottom-right corner
if ($bottomright == true) {
imagearc($im_temp, $startx-$startsize, $starty-$startsize,$arcsize, $arcsize, 0,90,$bg);
imagefilltoborder($im_temp,$startx,$starty,$bg,$bg);
}
// Top-right corner
if ($topright == true) {
imagearc($im_temp, $startx-$startsize, $startsize,$arcsize, $arcsize, 270,360,$bg);
imagefilltoborder($im_temp,$startx,0,$bg,$bg);
}
$newimage = imagecreatetruecolor($size[0],$size[1]);
imagecopyresampled($image,$im_temp,0,0,0,0,$size[0],$size[1],$startx,$starty);
// Output final image
header("Content-type: image/png");
imagepng($image);
imagedestroy($image);
imagedestroy($background);
imagedestroy($im_temp);
?>
希望本文所述对大家的php程序设计有所帮助。
本文档说的是unity3D中shader相关的一些知识;在shader编程中,有一些术语,有时候不明白的话容易被整懵圈,所以这里就简单提一下。Shading最开始指的在素描中给物体画明暗调子,在图形学中,其实就是给Mesh上色(Mesh就是一堆三角面片,包含顶点左边,法线坐标,uv坐标之类的),wiki中说的是根据物体相对于光线的角度及其距离光源距离改变物体颜色生成photorealistic效果的过程。我们所编写的处理shading的程序就叫做shader,中文叫着色器,程序的输入是颜色,纹理,坐标等等
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