我正在尝试删除打字稿中的事件侦听器。我在 if 语句中添加事件监听器。在 else 语句中,我试图删除这些事件监听器,但由于某种原因它没有删除它们。
仅供参考:我有一个按钮,可以在其中设置布尔值(movePick)。如果这是真的那么我希望能够移动我的对象。这就是创建事件侦听器的地方。如果我再次单击该按钮,我将无法再移动该对象。这就是我尝试删除事件侦听器的原因。
public moveObject(movePick: boolean, raycaster: THREE.Raycaster): void {
const plane = new THREE.Plane();
const pNormal = new THREE.Vector3(0, 1, 0); // plane's normal
const planeIntersect = new THREE.Vector3(); // point of intersection with the plane
const pIntersect = new THREE.Vector3(); // point of intersection with an object (plane's point)
const shift = new THREE.Vector3(); // distance between position of an object and points of intersection with the object
let isDragging = false;
let dragObject: any;
// events
const pointermove = (event: PointerEvent) => {
const rect = this.canvas.getBoundingClientRect();
const x = event.clientX - rect.left
const y = event.clientY - rect.top
const pickPosition = { x: 0, y: 0 };
pickPosition.x = (x / this.canvas.clientWidth) * 2 - 1;
pickPosition.y = (y / this.canvas.clientHeight) * -2 + 1;
raycaster.setFromCamera(pickPosition, this.camera);
// console.log("movePICK IN POINTERMOVE",movePick)
if (isDragging) {
raycaster.ray.intersectPlane(plane, planeIntersect);
dragObject.position.addVectors(planeIntersect, shift);
}
}
const mousedown = () => {
const intersects = raycaster.intersectObjects(this.scene.children);
for (let i = 0; i < this.mesharr.length; i++) {
if (intersects[0].object.name == this.mesharr[i].name && intersects[0].object.name != "Rail") {
pIntersect.copy(intersects[0].point);
plane.setFromNormalAndCoplanarPoint(pNormal, pIntersect);
shift.subVectors(intersects[0].object.position, intersects[0].point);
isDragging = true;
dragObject = intersects[0].object;
}
}
}
const pointerup = () => {
isDragging = false;
dragObject = null;
}
**if (movePick) {
document.addEventListener("pointermove", pointermove);
document.addEventListener("mousedown", mousedown);
document.addEventListener("pointerup", pointerup);
} else {
document.removeEventListener("pointermove", pointermove);
document.removeEventListener("mousedown", mousedown);
document.removeEventListener("pointerup", pointerup);
}**
}
如果我在添加事件列表的同一个 if 语句中删除事件列表,它们就会被删除。但如果再次单击该按钮并进入 else 语句,则无法删除它们。我也在 stackoverflow 中尝试了几种解决方案,但都不起作用。
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将事件实例保存到类字段中,然后在removeEventListener中调用该实例,例如。
document.removeEventListener("pointermove", this.savedpointermove);现在应该可以了