
模板是行为设计模式之一,抽象类定义了一组执行其方法的方式/模板。
它的子类可以重写/实现这些方法,但调用方式与抽象类定义的方式相同
让我们通过一个例子来理解这一点:
关键概念
模板:定义算法的结构/方式/模板的抽象类
具体实现:模板的具体实现
客户端:将使用此模板的客户端
public abstract class gametemplate{
//these below methods can be overridden based on the type of game
public abstract void initialize();
public abstract void startplay();
public abstract void endplay();
//all the subclasses must use this same method to play the game i.e. following the same template present in this method,
//hence it is declared as final.
public final void play(){
initialize();
startplay();
endplay();
}
}
public class cricket extends gametemplate{
@override
public void initialize(){
system.out.println("cricket has been initialized");
}
@override
public void startplay(){
system.out.println("cricket game has been started");
}
@override
public void endplay(){
system.out.println("cricket game has ended");
}
}
public class football extends gametemplate{
@override
public void initialize(){
system.out.println("football has been initialized");
}
@override
public void startplay(){
system.out.println("football game has been started");
}
@override
public void endplay(){
system.out.println("football game has ended");
}
}
public class main{
public static void main(string args[]){
//create a football game object
gametemplate football = new football();
football.play();// play() will strictly follow the sequence of method execution defined in the final play() method
gametemplate cricket = new cricket();
cricket.play();
}
}
输出:
Football has been initialized Football game has been started Football game has ended Cricket has been initialized Cricket game has been started Cricket game has ended
注意:代码遵循lsp、isp、srp、ocp等所有设计原则
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