v3版本-实现简单聊天室
UdpServer.hpp
#pragma once #include <iostream> #include <string> #include <cerrno> #include <cstring> #include <unistd.h> #include <strings.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <functional> #include <pthread.h> #include "nocopy.hpp" #include "Log.hpp" #include "Comm.hpp" #include "InetAddr.hpp" #include "ThreadPool.hpp" <p>const static uint16_t defaultport = 8888; const static int defaultfd = -1; const static int defaultsize = 1024;</p><p>using task_t = std::function<void()>;</p><p>class UdpServer : public nocopy { public: UdpServer(uint16_t port = defaultport) : _port(port), _sockfd(defaultfd) { pthread_mutex_init(&_user_mutex, nullptr); }</p><pre class="brush:php;toolbar:false">void Init() { // 1. 创建 socket,就是创建了文件描述符 _sockfd = socket(AF_INET, SOCK_DGRAM, 0); if (_sockfd < 0) { lg.LogMessage(Error, "socket error: %s\n", strerror(errno)); return; } // 2. 绑定 struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_family = AF_INET; addr.sin_port = htons(_port); addr.sin_addr.s_addr = htonl(INADDR_ANY); if (bind(_sockfd, (struct sockaddr*)&addr, sizeof(addr)) < 0) { lg.LogMessage(Error, "bind error: %s\n", strerror(errno)); close(_sockfd); return; } // 3. 初始化线程池 ThreadPool<task_t>::GetInstance()->Start(); } void AddOnlineUser(InetAddr addr) { LockGuard lockguard(&_user_mutex); for (auto& user : _online_user) { if (addr == user) return; } _online_user.push_back(addr); lg.LogMessage(Debug, "%s:%d is add to online user list...\n", addr.Ip().c_str(), addr.Port()); } void Route(int sock, const std::string& message) { LockGuard lockguard(&_user_mutex); for (auto& user : _online_user) { sendto(sock, message.c_str(), message.size(), 0, (struct sockaddr*)&user.GetAddr(), sizeof(user.GetAddr())); lg.LogMessage(Debug, "server send message to %s:%d, message: %s\n", user.Ip().c_str(), user.Port(), message.c_str()); } } void Start() { // 服务器永远不退出 char buffer[defaultsize]; for (;;) { struct sockaddr_in peer; socklen_t len = sizeof(peer); // 不能乱写 ssize_t n = recvfrom(_sockfd, buffer, sizeof(buffer) - 1, 0, (struct sockaddr*)&peer, &len); if (n > 0) { InetAddr addr(peer); AddOnlineUser(addr); buffer[n] = 0; std::string message = "["; message += addr.Ip(); message += ":"; message += std::to_string(addr.Port()); message += "]# "; message += buffer; task_t task = std::bind(&UdpServer::Route, this, _sockfd, message); ThreadPool<task_t>::GetInstance()->Push(task); } } }
private:
uint16_t _port;
int _sockfd;
std::vector 引入线程池 InetAddr.hpp private:
std::string _ip;
uint16_t _port;
struct sockaddr_in _addr;
}; 在InetAddr中,重载一下==方便对用户是否是同一个进行比较。 UdpClient.hpp } UDP协议支持全双工,一个sockfd,既可以读取,又可以写入,对于客户端和服务端同样如此。多线程客户端,同时读取和写入。测试的时候,使用管道进行演示。 感谢各位大佬支持!!! 互三啦!!!#pragma once</p><h1>include <iostream></h1><h1>include <string></h1><h1>include <sys/types.h></h1><h1>include <sys/socket.h></h1><h1>include <netinet/in.h></h1><h1>include <arpa/inet.h></h1><p>class InetAddr {
public:
InetAddr(struct sockaddr_in& addr) : _addr(addr) {
_port = ntohs(_addr.sin_port);
_ip = inet_ntoa(_addr.sin_addr);
}</p><pre class="brush:php;toolbar:false">std::string Ip() { return _ip; }
uint16_t Port() { return _port; }
std::string PrintDebug() {
std::string info = _ip;
info += ":";
info += std::to_string(_port); // "127.0.0.1:4444"
return info;
}
const struct sockaddr_in& GetAddr() {
return _addr;
}
bool operator == (const InetAddr& addr) {
return this->_ip == addr._ip && this->_port == addr._port;
}
~InetAddr() {}
#include <iostream></p><h1>include <cerrno></h1><h1>include <cstring></h1><h1>include <string></h1><h1>include <unistd.h></h1><h1>include <sys/types.h> /<em> See NOTES </em>/</h1><h1>include <sys/socket.h></h1><h1>include <arpa/inet.h></h1><h1>include <netinet/in.h></h1><h1>include "Thread.hpp"</h1><h1>include "InetAddr.hpp"</h1><p>void Usage(const std::string& process) {
std::cout << "Usage: " << process << " ip port" << std::endl;
exit(1);
}</p><p>void<em> RecverRoutine(void</em> arg) {
threaddata<em> td = static_cast<threaddata</em>>(arg);
int sock = td->sockfd;
char buffer[1024];
for (;;) {
struct sockaddr_in peer;
socklen_t len = sizeof(peer);
ssize_t n = recvfrom(sock, buffer, sizeof(buffer) - 1, 0, (struct sockaddr*)&peer, &len);
if (n > 0) {
buffer[n] = 0;
std::cerr << "recv: " << buffer << std::endl;
}
}
return nullptr;
}</p><p>void<em> SenderRoutine(void</em> arg) {
threaddata<em> td = static_cast<threaddata</em>>(arg);
int sock = td->sockfd;
struct sockaddr_in peer = td->peer;
char buffer[1024];
for (;;) {
std::cin.getline(buffer, sizeof(buffer));
sendto(sock, buffer, strlen(buffer), 0, (struct sockaddr*)&peer, sizeof(peer));
}
return nullptr;
}</p><p>int main(int argc, char* argv[]) {
if (argc != 3) {
Usage(argv[0]);
}</p><pre class="brush:php;toolbar:false">int sock = socket(AF_INET, SOCK_DGRAM, 0);
if (sock < 0) {
std::cerr << "socket error: " << strerror(errno) << std::endl;
exit(2);
}
struct sockaddr_in peer;
memset(&peer, 0, sizeof(peer));
peer.sin_family = AF_INET;
peer.sin_port = htons(atoi(argv[2]));
peer.sin_addr.s_addr = inet_addr(argv[1]);
threaddata td;
td.sockfd = sock;
td.peer = peer;
Thread<threaddata> recver("recver", RecverRoutine, td);
Thread<threaddata> sender("sender", SenderRoutine, td);
recver.Start();
sender.Start();
recver.Join();
sender.Join();
close(sock);
return 0;
以上就是【在Linux世界中追寻伟大的One Piece】Socket编程UDP(续)的详细内容,更多请关注php中文网其它相关文章!
Copyright 2014-2025 https://www.php.cn/ All Rights Reserved | php.cn | 湘ICP备2023035733号