先实现服务器与客户端的套接字创建及连接,再进行数据收发。Windows下需初始化Winsock,Linux使用POSIX接口,二者均通过bind、listen、accept(服务端)和connect(客户端)建立TCP通信,最后收发消息并关闭资源。

实现一个简单的 C++ Socket 通信,通常包括服务器端和客户端两部分。下面以 TCP 协议为基础,在 Windows 或 Linux 平台下分别介绍基本实现方法。
1. Windows 下的 C++ Socket 实现
在 Windows 上使用 Winsock 库进行网络编程,需要包含 Winsock2.h,并链接 ws2_32.lib。
服务器端代码示例:
步骤说明: 初始化 Winsock → 创建套接字 → 绑定地址 → 监听连接 → 接受客户端 → 收发数据
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#include#include #include #pragma comment(lib, "ws2_32.lib") int main() { WSADATA wsa; SOCKET server, client; struct sockaddr_in serverAddr, clientAddr; int clientLen = sizeof(clientAddr); char buffer[1024] = {0}; // 初始化 Winsock if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) { std::cerr << "WSA启动失败" << std::endl; return 1; } // 创建套接字 server = socket(AF_INET, SOCK_STREAM, 0); if (server == INVALID_SOCKET) { std::cerr << "套接字创建失败" << std::endl; WSACleanup(); return 1; } // 配置地址结构 serverAddr.sin_family = AF_INET; serverAddr.sin_addr.s_addr = INADDR_ANY; serverAddr.sin_port = htons(8888); // 绑定 if (bind(server, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) { std::cerr << "绑定失败" << std::endl; closesocket(server); WSACleanup(); return 1; } // 监听 if (listen(server, SOMAXCONN) == SOCKET_ERROR) { std::cerr << "监听失败" << std::endl; closesocket(server); WSACleanup(); return 1; } std::cout << "等待客户端连接..." << std::endl; client = accept(server, (struct sockaddr*)&clientAddr, &clientLen); if (client == INVALID_SOCKET) { std::cerr << "接受连接失败" << std::endl; closesocket(server); WSACleanup(); return 1; } std::cout << "客户端已连接" << std::endl; // 接收消息 recv(client, buffer, sizeof(buffer), 0); std::cout << "收到: " << buffer << std::endl; // 发送响应 const char* reply = "Hello from server!"; send(client, reply, strlen(reply), 0); // 关闭连接 closesocket(client); closesocket(server); WSACleanup(); return 0; }
客户端代码示例:
#include#include #include #pragma comment(lib, "ws2_32.lib") int main() { WSADATA wsa; SOCKET sock; struct sockaddr_in serverAddr; char buffer[1024] = {0}; if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) { std::cerr << "WSA启动失败" << std::endl; return 1; } sock = socket(AF_INET, SOCK_STREAM, 0); if (sock == INVALID_SOCKET) { std::cerr << "套接字创建失败" << std::endl; WSACleanup(); return 1; } serverAddr.sin_family = AF_INET; serverAddr.sin_port = htons(8888); inet_pton(AF_INET, "127.0.0.1", &serverAddr.sin_addr); if (connect(sock, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) { std::cerr << "连接失败" << std::endl; closesocket(sock); WSACleanup(); return 1; } const char* message = "Hello from client!"; send(sock, message, strlen(message), 0); recv(sock, buffer, sizeof(buffer), 0); std::cout << "收到: " << buffer << std::endl; closesocket(sock); WSACleanup(); return 0; }
2. Linux 下的 C++ Socket 实现
Linux 使用 POSIX 的 socket API,头文件为 sys/socket.h、netinet/in.h 等,不需要初始化库。
服务器端(Linux)简化版:
#include#include #include #include #include int main() { int serverFd, clientFd; struct sockaddr_in address; int opt = 1; int addrlen = sizeof(address); char buffer[1024] = {0}; // 创建套接字 if ((serverFd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("socket failed"); exit(EXIT_FAILURE); } // 设置端口复用 setsockopt(serverFd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt)); address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(8888); if (bind(serverFd, (struct sockaddr *)&address, sizeof(address)) < 0) { perror("bind failed"); close(serverFd); exit(EXIT_FAILURE); } if (listen(serverFd, 3) < 0) { perror("listen"); close(serverFd); exit(EXIT_FAILURE); } std::cout << "等待连接..." << std::endl; if ((clientFd = accept(serverFd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) { perror("accept"); close(serverFd); exit(EXIT_FAILURE); } read(clientFd, buffer, 1024); std::cout << "收到: " << buffer << std::endl; const char* reply = "Hello from Linux server!"; send(clientFd, reply, strlen(reply), 0); close(clientFd); close(serverFd); return 0; }
客户端(Linux):
#include#include #include #include int main() { int sock = 0; struct sockaddr_in serv_addr; char buffer[1024] = {0}; const char* message = "Hello from Linux client!"; if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) { std::cerr << "Socket创建失败" << std::endl; return -1; } serv_addr.sin_family = AF_INET; serv_addr.sin_port = htons(8888); if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) { std::cerr << "地址无效" << std::endl; return -1; } if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) { std::cerr << "连接失败" << std::endl; return -1; } send(sock, message, strlen(message), 0); read(sock, buffer, 1024); std::cout << "收到: " << buffer << std::endl; close(sock); return 0; }
3. 编译与运行说明
- Windows: 使用 Visual Studio 或 MinGW 编译,确保链接 ws2_32.lib
- Linux: 使用 g++ 编译,命令如:g++ server.cpp -o server
- 先运行服务器,再运行客户端测试通信
- 默认使用本地回环地址 127.0.0.1 和端口 8888
4. 注意事项
- 确保端口未被占用
- Windows 必须调用 WSAStartup 和 WSACleanup
- 错误处理很重要,尤其是 bind、listen、accept 等调用
- 跨平台开发可考虑封装条件编译或使用 Boost.Asio 等库
基本上就这些。一个简单的 C++ Socket 通信可以通过上述方式快速搭建原型。











