先实现服务器与客户端的套接字创建及连接,再进行数据收发。Windows下需初始化Winsock,Linux使用POSIX接口,二者均通过bind、listen、accept(服务端)和connect(客户端)建立TCP通信,最后收发消息并关闭资源。

实现一个简单的 C++ Socket 通信,通常包括服务器端和客户端两部分。下面以 TCP 协议为基础,在 Windows 或 Linux 平台下分别介绍基本实现方法。
在 Windows 上使用 Winsock 库进行网络编程,需要包含 Winsock2.h,并链接 ws2_32.lib。
服务器端代码示例:
步骤说明: 初始化 Winsock → 创建套接字 → 绑定地址 → 监听连接 → 接受客户端 → 收发数据
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#include <iostream>
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
int main() {
WSADATA wsa;
SOCKET server, client;
struct sockaddr_in serverAddr, clientAddr;
int clientLen = sizeof(clientAddr);
char buffer[1024] = {0};
// 初始化 Winsock
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) {
std::cerr << "WSA启动失败" << std::endl;
return 1;
}
// 创建套接字
server = socket(AF_INET, SOCK_STREAM, 0);
if (server == INVALID_SOCKET) {
std::cerr << "套接字创建失败" << std::endl;
WSACleanup();
return 1;
}
// 配置地址结构
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_port = htons(8888);
// 绑定
if (bind(server, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
std::cerr << "绑定失败" << std::endl;
closesocket(server);
WSACleanup();
return 1;
}
// 监听
if (listen(server, SOMAXCONN) == SOCKET_ERROR) {
std::cerr << "监听失败" << std::endl;
closesocket(server);
WSACleanup();
return 1;
}
std::cout << "等待客户端连接..." << std::endl;
client = accept(server, (struct sockaddr*)&clientAddr, &clientLen);
if (client == INVALID_SOCKET) {
std::cerr << "接受连接失败" << std::endl;
closesocket(server);
WSACleanup();
return 1;
}
std::cout << "客户端已连接" << std::endl;
// 接收消息
recv(client, buffer, sizeof(buffer), 0);
std::cout << "收到: " << buffer << std::endl;
// 发送响应
const char* reply = "Hello from server!";
send(client, reply, strlen(reply), 0);
// 关闭连接
closesocket(client);
closesocket(server);
WSACleanup();
return 0;
}客户端代码示例:
#include <iostream>
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
int main() {
WSADATA wsa;
SOCKET sock;
struct sockaddr_in serverAddr;
char buffer[1024] = {0};
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) {
std::cerr << "WSA启动失败" << std::endl;
return 1;
}
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == INVALID_SOCKET) {
std::cerr << "套接字创建失败" << std::endl;
WSACleanup();
return 1;
}
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(8888);
inet_pton(AF_INET, "127.0.0.1", &serverAddr.sin_addr);
if (connect(sock, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
std::cerr << "连接失败" << std::endl;
closesocket(sock);
WSACleanup();
return 1;
}
const char* message = "Hello from client!";
send(sock, message, strlen(message), 0);
recv(sock, buffer, sizeof(buffer), 0);
std::cout << "收到: " << buffer << std::endl;
closesocket(sock);
WSACleanup();
return 0;
}Linux 使用 POSIX 的 socket API,头文件为 sys/socket.h、netinet/in.h 等,不需要初始化库。
服务器端(Linux)简化版:
#include <iostream>
#include <cstring>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
int main() {
int serverFd, clientFd;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
// 创建套接字
if ((serverFd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
// 设置端口复用
setsockopt(serverFd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt));
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(8888);
if (bind(serverFd, (struct sockaddr *)&address, sizeof(address)) < 0) {
perror("bind failed");
close(serverFd);
exit(EXIT_FAILURE);
}
if (listen(serverFd, 3) < 0) {
perror("listen");
close(serverFd);
exit(EXIT_FAILURE);
}
std::cout << "等待连接..." << std::endl;
if ((clientFd = accept(serverFd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) {
perror("accept");
close(serverFd);
exit(EXIT_FAILURE);
}
read(clientFd, buffer, 1024);
std::cout << "收到: " << buffer << std::endl;
const char* reply = "Hello from Linux server!";
send(clientFd, reply, strlen(reply), 0);
close(clientFd);
close(serverFd);
return 0;
}客户端(Linux):
#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
int main() {
int sock = 0;
struct sockaddr_in serv_addr;
char buffer[1024] = {0};
const char* message = "Hello from Linux client!";
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
std::cerr << "Socket创建失败" << std::endl;
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(8888);
if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
std::cerr << "地址无效" << std::endl;
return -1;
}
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
std::cerr << "连接失败" << std::endl;
return -1;
}
send(sock, message, strlen(message), 0);
read(sock, buffer, 1024);
std::cout << "收到: " << buffer << std::endl;
close(sock);
return 0;
}基本上就这些。一个简单的 C++ Socket 通信可以通过上述方式快速搭建原型。
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