C++中实现Socket通信需遵循服务端与客户端的基本流程,Windows使用Winsock库,包含初始化WSAStartup、创建socket、绑定、监听、接受连接及收发数据;Linux则通过sys/socket.h等头文件操作,无需初始化,使用int类型socket和close函数。代码结构上两者相似,但注意返回值处理和跨平台差异,如端口绑定、错误检查、字符串结束符添加,并建议封装抽象层以支持跨平台开发。

在C++中实现Socket网络通信,主要依赖操作系统提供的Socket API。Windows和Linux平台的API略有不同,但基本流程相似。下面以TCP协议为例,介绍C++中Socket通信的基础实现方法,涵盖服务端与客户端的基本结构。
Socket通信通常分为服务端和客户端两部分:
服务端流程:Windows使用Winsock库,需包含winsock2.h,并链接ws2_32.lib。
服务端示例代码:
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#include <winsock2.h>
#include <iostream>
#pragma comment(lib, "ws2_32.lib")
int main() {
WSADATA wsa;
SOCKET server, client;
sockaddr_in serverAddr, clientAddr;
int clientLen = sizeof(clientAddr);
// 初始化Winsock
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) {
std::cout << "Failed to initialize!\n";
return 1;
}
// 创建Socket
server = socket(AF_INET, SOCK_STREAM, 0);
if (server == INVALID_SOCKET) {
std::cout << "Socket creation failed!\n";
return 1;
}
// 设置地址结构
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_port = htons(8888);
// 绑定
if (bind(server, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
std::cout << "Bind failed!\n";
return 1;
}
// 监听
listen(server, 5);
std::cout << "Waiting for connection...\n";
client = accept(server, (sockaddr*)&clientAddr, &clientLen);
if (client != INVALID_SOCKET) {
char buffer[256];
int bytes = recv(client, buffer, sizeof(buffer), 0);
if (bytes > 0) {
buffer[bytes] = '\0';
std::cout << "Received: " << buffer << "\n";
send(client, "Hello from server!", 18, 0);
}
closesocket(client);
}
closesocket(server);
WSACleanup();
return 0;
}
客户端示例代码:
#include <winsock2.h>
#include <iostream>
#pragma comment(lib, "ws2_32.lib")
int main() {
WSADATA wsa;
SOCKET s;
sockaddr_in serverAddr;
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) {
std::cout << "Init failed!\n";
return 1;
}
s = socket(AF_INET, SOCK_STREAM, 0);
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(8888);
serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
if (connect(s, (sockaddr*)&serverAddr, sizeof(serverAddr)) == 0) {
send(s, "Hello from client!", 18, 0);
char buffer[256];
int bytes = recv(s, buffer, sizeof(buffer), 0);
if (bytes > 0) {
buffer[bytes] = '\0';
std::cout << "Response: " << buffer << "\n";
}
} else {
std::cout << "Connect failed!\n";
}
closesocket(s);
WSACleanup();
return 0;
}
Linux使用sys/socket.h、netinet/in.h等头文件,无需初始化,但注意函数返回值判断。
关键差异:
WSAStartup和WSACleanup
int而非SOCKET
close()而不是closesocket()
其他流程与Windows一致,可参考上述逻辑调整头文件和类型即可。
编写Socket程序时注意以下几点:
\0,避免输出乱码以上就是c++++如何实现socket网络通信_c++ socket网络通信基础的详细内容,更多请关注php中文网其它相关文章!
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