C++中Socket编程需按TCP流程实现:Windows使用Winsock库,初始化后创建Socket、绑定、监听、接受连接并收发数据,最后清理资源;Linux则用POSIX接口,头文件不同且无需初始化,关闭用close();两端均需处理错误和缓冲区。

在C++中进行Socket网络编程,主要依赖操作系统提供的Socket API。Windows和Linux平台的接口略有不同,但基本流程相似。下面以TCP通信为例,介绍如何用C++实现一个简单的服务器与客户端通信程序。
TCP是面向连接的协议,通信前需建立连接。服务器监听端口,客户端发起连接请求,连接成功后双方可收发数据。
Windows使用Winsock库,需包含winsock2.h并链接ws2_32.lib。
#include <winsock2.h>
#include <iostream>
#pragma comment(lib, "ws2_32.lib")
int main() {
WSADATA wsa;
SOCKET server, client;
sockaddr_in serverAddr, clientAddr;
int clientLen = sizeof(clientAddr);
// 初始化Winsock
if (WSAStartup(MAKEWORD(2,2), &wsa) != 0) {
std::cout << "WSA启动失败\n";
return 1;
}
// 创建Socket
server = socket(AF_INET, SOCK_STREAM, 0);
if (server == INVALID_SOCKET) {
std::cout << "Socket创建失败\n";
WSACleanup();
return 1;
}
// 设置地址结构
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_port = htons(8888);
// 绑定
if (bind(server, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
std::cout << "绑定失败\n";
closesocket(server);
WSACleanup();
return 1;
}
// 监听
if (listen(server, 5) == SOCKET_ERROR) {
std::cout << "监听失败\n";
closesocket(server);
WSACleanup();
return 1;
}
std::cout << "服务器正在监听8888端口...\n";
// 接受连接
client = accept(server, (sockaddr*)&clientAddr, &clientLen);
if (client == INVALID_SOCKET) {
std::cout << "接受连接失败\n";
closesocket(server);
WSACleanup();
return 1;
}
std::cout << "客户端已连接\n";
// 接收数据
char buffer[256];
int bytes = recv(client, buffer, sizeof(buffer), 0);
if (bytes > 0) {
buffer[bytes] = '\0';
std::cout << "收到: " << buffer << "\n";
send(client, "Hello from server", 17, 0);
}
// 清理
closesocket(client);
closesocket(server);
WSACleanup();
return 0;
}
#include <winsock2.h>
#include <iostream>
#pragma comment(lib, "ws2_32.lib")
int main() {
WSADATA wsa;
SOCKET sock;
sockaddr_in serverAddr;
if (WSAStartup(MAKEWORD(2,2), &wsa) != 0) {
std::cout << "WSA启动失败\n";
return 1;
}
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == INVALID_SOCKET) {
std::cout << "Socket创建失败\n";
WSACleanup();
return 1;
}
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(8888);
serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1"); // 本地测试
if (connect(sock, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
std::cout << "连接失败\n";
closesocket(sock);
WSACleanup();
return 1;
}
std::cout << "连接成功\n";
send(sock, "Hello from client", 17, 0);
char buffer[256];
int bytes = recv(sock, buffer, sizeof(buffer), 0);
if (bytes > 0) {
buffer[bytes] = '\0';
std::cout << "收到: " << buffer << "\n";
}
closesocket(sock);
WSACleanup();
return 0;
}
Linux使用POSIX Socket接口,头文件为sys/socket.h、netinet/in.h等,无需初始化,但注意函数返回值判断。
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关键差异:WSAStartup和WSACleanup
<sys/socket.h>, <netinet/in.h>, <arpa/inet.h>
close()而非closesocket()
g++ server.cpp -o server
编写C++ Socket程序时,注意以下几点:
socket()返回-1或INVALID_SOCKET)以上就是C++怎么进行Socket网络编程_C++ TCP通信与服务器客户端实现的详细内容,更多请关注php中文网其它相关文章!
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